SOLID Principles: Writing Better Object-Oriented Code
June 03, 2026
What are SOLID Principles?
SOLID is an acronym for five design principles introduced by Robert C. Martin (Uncle Bob) that make object-oriented designs more understandable, flexible, and maintainable.
S — Single Responsibility Principle
A class should have only one reason to change. It should do one thing and do it well.
// Bad: One class doing too much
class UserService {
public void CreateUser() { }
public void SendWelcomeEmail() { }
public void LogActivity() { }
}
// Good: Separated responsibilities
class UserService { public void CreateUser() { } }
class EmailService { public void SendWelcomeEmail() { } }
class AuditLogger { public void LogActivity() { } }
O — Open/Closed Principle
Software entities should be open for extension but closed for modification.
abstract class Discount {
public abstract decimal Apply(decimal price);
}
class SeasonalDiscount : Discount {
public override decimal Apply(decimal price) => price * 0.9m;
}
// Add new discount types without modifying existing code
L — Liskov Substitution Principle
Objects of a subclass should be replaceable by objects of their superclass without altering correctness.
I — Interface Segregation Principle
No client should be forced to depend on interfaces it does not use. Prefer many small, specific interfaces over one large general-purpose one.
// Bad
interface IWorker { void Work(); void Eat(); void Sleep(); }
// Good
interface IWorkable { void Work(); }
interface IFeedable { void Eat(); }
D — Dependency Inversion Principle
High-level modules should not depend on low-level modules. Both should depend on abstractions.
// Depend on abstraction, not concrete class
class OrderService {
private readonly IPaymentGateway _gateway;
public OrderService(IPaymentGateway gateway) { _gateway = gateway; }
public void ProcessOrder() => _gateway.Charge();
}
Conclusion
Applying SOLID principles leads to code that is easier to test, extend, and maintain. They are the backbone of clean architecture in any OOP language.